Friday, July 27, 2007

Test Jump

Well, I've done a little polishing on my test jump exercise using the 'aniBody' rig with which I've been tinkering. The movement is about as good as it is going to get considering that I'm using a bare-bones FK Spine setup. The arcs are working to my satisfaction and I have developed all the required elements of anticipation, action, reaction with a minimum of effort. It is no great achievement for the art of animation... just an exercise.

If I am proud of anything it is how quickly this came together and how well organized the work has been while it progressed. Accept of my students, I won't bother anyone with what the Dope Sheet editor or the Graph Editor look like for this example but it is something worth geeking out over for you Maya users. Very clean and organized.

Speaking of organized keyframe animation...

On the subject of process/technology versus art/animation there has been a great series of articles posted by Keith Lango. Check out The Fool's Errand, part 1, The Fool's Errand, part 2, The Fool's Errand, part 3. In this series Lango describes in heart breaking detail an ill-fated adventure he took into producing a personal animated short. Lots of great discussion in the comments as well.

Ok, that's it for now. Lot's of big, scary stuff to get started on.


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