Saturday, June 2, 2007

The Great Stone Face













So nicknamed for a 'stone-like' expression seen on his face in movies and promotional head shots, Buster Keaton has a lot to teach animators such as myself. When animators talk about learning from silent era film stars they invariably mention Charlie Chaplain, and for good reason. It just seems to me that Keaton gets passed over with little consideration.


Originally a vaudeville performer of tremendous physical skill, Joseph Frank Keaton was supposedly given the handle 'Buster' by a fellow vaudeville performer named Harry Houdini, after said illusionist witnessed Keaton take a particularly spectacular tumble down a flight of stairs between two rows of seats without touching anyone in the audience. As the story goes Keaton injured himself but managed to immediately get up and continue his performance. After witnessing this Houdini was claimed to have said, "quite the little buster." Keaton was only a child at the time. This apocryphal story is most likely fiction, at least regarding Houdini's contribution, although the basis for it isn't.

Harry Houdini knew Keaton when he was a child performer taking fantastic spills in front of audiences. Another, now forgotten, vaudeville performer is probably responsible for giving Keaton this handle based on his physical talents. This being said, another apocryphal story regarding Keaton persists. As a result of his vaudeville experience, Keaton apparently knew a thing or two about acting as well. The fact that he used facial expressions in performances gets glossed over by historians, or worse, gets twisted into the falsehood of happening once in his entire career.

The name of this blog is pushing poses, and so I will forgo making arguments about how well Buster Keaton used facial expressions in acting for perhaps some another time. Instead, I want to talk about character posing and audience perception. Check out the image below:















That is the image created by someone who knows clarity of staging and posing for an audience. That is the image of someone who grew up performing successfully for vaudeville audiences. Look at that line-of-action. Check out the flow line of his left arm as it directs the audiences attention up through the face and down in the direction of the camera tripod. Notice how the the camera and tripod reinforces the eye line. This is great stuff! Did he look through the camera while developing this kind of pose? With the help of others posing, perhaps. Below is another example of good staging and good posing. Not only are the lines between characters working in this shot but so is the eye line. Notice how Keaton who is mostly in profile has his head turned to a 3/4 view so that we can read his face.















Buster Keaton understood audiences. Not long after arriving in Hollywood, he quickly moved from performer in keystone cop films with Fatty Arbuckle to independent silent film director. That shift was no accident. As a film director Buster Keaton was a lot more than a stage performer turned silent film actor and stunt man. Probably because he was an outsider to film, and stepping into a relatively new and yet to be defined medium, Keaton pushed the boundaries of film making of his time before control of his own work was taken away from him.



None-the-less his acting and physical stunts are also available for you to watch in this partial archive of his work. If you are into this you will want to purchase The Art of Buster Keaton DVD Box Set.

Keaton was famous for performing all of his own stunts for which he ended up in the hospital many times as a result. Later performers such as Jackie Chan would become known for this kind of risky business inspired largely by Keaton. BBC Channel 4 has a web page devoted to famous dare devils where both Buster Keaton and Harry Houdini are listed amongst others deserving... and less so. Probably the most famous of Buster Keaton's stunts was in his 1928 film Steamboat Bill Jr. when the front of a house falls around him and misses crushing him to death by mere inches. Talk about the power of a good hold. Sheesh!







This was later borrowed for a Walmart ad animated by all too groovy Kyle Dunlevy when he was still working a Red Rover. There are some nice notes on posing and process written by Dunlevy about these ads so check them out if you haven't already.





(click to jump to clip)

Regardless of your methods, as the sequence above demonstrates, if you are gonna steal you may as well steal from the best. Lots of great gags and some truly amazing stunts can be found in the prolific career of Buster Keaton. His awareness of the audience informed his performances and allowed him to create some genuinely unique ways to tell stories in film. He took full advantage of the medium in which he was working. The confinement of his talents by industry producers later in his life was tragic. Who knows what additional great things he may have done if the greed of a few had not run amok.

















For those who are interested, there is a ridiculous assortment of links to articles about Buster Keaton that can be found at Juha's Buster Keaton page. There is also an American Master's episode by PBS about Keaton. I'm not saying that Charlie Chaplain (or other greats such as Harold Lloyd for that matter) aren't worth knowing about, I just want to spend a little time on Buster Keaton, one of my inspirations and sources of knowledge as an animator.

-e

Sunday, May 27, 2007

Timing and Spacing













"Animation, it's all in the timing and the spacing."

I read that passage in The Animator's Survival Kit years ago. Richard Williams was quoting Grim Natwick (pictured above), former Fleischer/Disney/Fleischer/UPA animator and "officially" uncredited designer of Betty Boop. It all seemed so clear when I read it years ago. I preach this approach to my students constantly because its what I strive to practice in my own work. After my Glacial Movement post I received a critique from Kate. She had a problem with my revised blocking example.















After playing it over and over she decided that the problem was about three and a half seconds in, during the transition between when the character finishes describing his body being a vehicle for his brain and what kind of ride that vehicle should provide. Its a setup for the punch line about his brain deserving a smooth, luxurious ride. According to Kate I have him moving too much (i. e. continuously) between the setup and the punch line and therefore watering down the effect of both. Instead she stated I should hold on the moment when he states, "...caries my brain around." This would help emphasise what quality of ride his brain deserves. Much texting back and forth ensued. She was on to something, and yet her advise was to change something I believed was communicating an essential quality in my character; the position of his hands and head as he has made his initial remark about the relationship of brain to body:

brain = a truly glorious thing















body = mere device towards which he doesn't feel connected















I spent a lot of time acting this piece out until I felt comfortable with the attitude behind the character's statements. I then constructed for myself this persons psychology/world view. I ask myself, 'what attitude justifies this kind of statement being made in this manner?' Thumb-nailing for me is an early stage of design that is partially based on my own movement and performance, and partially based on crafting a pleasing performance with animation technique; line-of-action, flow lines, staging, counter angles, arcs, overlapping action, squash and stretch, and the list goes on. Its a tricky balance. While I have a serious soft spot for experimental animation, I strive not to animate by accident. In my character work, things are where then are for a reason... usually a combination of reasons. This attitude about craft and creativity has been with me a long time and was partially honed while working in graphic design. Kate was now stopping around on my good efforts and telling me not to be so "mechanical" in my approach. The problem wasn't mechanics... the problem was balancing her legitimate observations with all the other things I figured out about this performance so far.

So, how do I preserve a single pose I believe is working when it is watering down my animation? In comes the Dope Sheet Editor to the rescue...















In my best attempts to use Kate's advise regrading a hold between the setup and the punch line, I found that a simple change in timing gave me a lot of what was needed. Then I noticed that my arcs were off, and so I started tweaking the spacing of the hand movements leading up to the pose in question (pictured above). I added a slight settle to help ease into the pose since I'm hitting it faster, while concentrating on the movement of the nose through the gesture, into the pose, and then the settle. And what do you know?... the settle adds more appropriate attitude. I then made another slight fix in timing by speeding up the flicking gesture he makes out of the top of his head on, "...and my brain". Previously, I had the accent on the vowel in "brain", now it happens before "brain" providing a stronger, 'felt' accent on the word. All of this came together very quickly and I feel much better about moving forward with this piece. And this is the first direct experience I've had with improving the emotional performance with small changes in timing and spacing. For comparison the newly re-timed version as opposed to the earlier version that lacked adequate separation between setup and punch line.

"Animation, it's all in the timing and the spacing."

Thanks Grim. Thanks Kate.

-e

PS. For more on Grim Natwick here he is interviewed by David Johnson.

Aardman!

















On his blog Keith Lango is gushing about the quality of lip-sync animation done at Aardman. I don't blame him one bit! That's Aardman who's name begins with a double letter 'Aa' for extra animation goodness. And as it turns out, all a shmutter!

In his post on the subject Keith Lango also ranks his favorite studios as Aardman first (in part because of Stefan Marjoram), Pixar second, and StudioAKA third (because of Marc Craste). I would also add a shout out to the work of Philip Hunt at StudioAKA, for his extraordinary weirdness and playful artistry, and to Jakob Schuh and Saschka Unseld of the StudioSoi for just being too damn cool for words.

Its funny, the number of times he posts opinions and I find he is saying the things I've been saying. Its weird, like we grew up drinking water from the same well or something.

In that vein I would like to follow Keith Lango's example by including a link to the Lip-Sync tutorial created by Stefan Marjoram a while back. It uses a little of the audio from his short Deadline linked to above and includes a very rudimentary rig to play with in Maya... for you Maya people.

-e

Monday, May 21, 2007

Glacial Movement















I've returned to working my two current and unfinished animation projects lately. The first is a heavy lift that I needed some expert advice regarding the technical aspects of competitive power lifting. That project appears to be back on track. The other pictured above is a dialog (or rather monologue) piece that I started 6 months ago and then put aside.

I'm still at a very rough blocking stage with this one and I am working on adding a few more subtle movements, trying to add some counter movement, small timing fixes, and cleaning up my arcs. The gestures around "my body is just a vehicle..." are still too big and sloppy.

Audio is John Lithgow from 3rd Rock from the Sun and the character model/setup is called Alfred created by, or rather adapted by, Rodri Torres from the Lowman rig by Miguel G. Viñe.

Post a comment if you care to and tell me what it needs.

-e

Thursday, May 17, 2007

Tinker, tinker

Well, seems like this blog stuff has some apeal for me. I keep tinkering with the visual appearance of this blog as if anyone is reading it.

Yah, right!

Okay, my one, true reader... looks like I'm officially in the blogosphere. Damn you Marx Myth! Okay, now update your blog Mr. Fancy-Pants:

http://marxmyth-2dornot2d.blogspot.com/


-e