This is a 1-minute promotional animation encouraging patrons to join as members of the non-profit, community art-house theater called The Loft Cinema located in Tucson, AZ. This animation was created by Junior level students enrolled at The Art Center Design College. The work was completed as pro-bono. The mission of The Art Center Design College includes a priority to be a contributing member of the surrounding community and to model this mission for the growth and development of our students as citizens. The Loft Cinema is a 501(c)(3) nonprofit organization. The client is very pleased with what was created and is happily screening this membership promotional animation in front of every feature film.
The group of students who created this are now working on a second pro-bono project for The Loft Cinema, and the client is excited for how this new project will turn out. You can watch the progress of this project as well as the personal films these students create as they blog their production process. Credits for the Loft membership include: Charles Rorke, Eva Alcazar, Auston Klezcka, Brenda Rodriguez, Benjamin Gray, and Arman Jornoush. This team of artists has grown stronger by one, being joined by Christian Suarez, and once again are directed by comic artist, writer and Art Center Animation Instructor Max Cannon.
We are happily anticipating what the new collaborative and independent films will be developed by this talented and committed group of artists.
Damn this is good, but is it the pinnacle of animation? Oh boy, here I go again, stirring up trouble on the subject of animated shorts from big, successful studios. At least I am back to talking about poses and how they can be pushed.
Well? Really! I must say! I post my thoughts about a double pose found in a still from an animated short from Blur and I get three times as many replies... and that's if you don't count the personal emails, online chat, and phone conversations. What is it with my readers? Apparently, you people only like controversy. ;) Ok, so I posted a critique of A Gentleman's Duel that wasn't written from the vantage point of a geeky, devoted, 'fan-boy' in that it was actually... um.... critical. Oh my. Just consider the source and get over it!
Ok, everybody likes a little drama now and then. That's a lot of what is behind good stories... drama. Or comedy, for that matter. In fact, in traditional Greek theater comedy meant a happy outcome and tragedy meant a sad outcome. By that standard, No Time For Nuts would be a tragedy. I'm going to go out on a limb here and call this animated short a comedy. A superbly crafted, entertaining, and beautifully executed comedy. If you have watched the original Ice Age movie, then you know the motivations of the main character of No Time For Nuts. Based on prior history watching Scrat struggle through the challenges of an 'Ice Age' planet you can identify with him in a big way.
That is a valuable starting point for any story teller. Scrat is a memorable character outside of any particular story that focuses on him.
On a similar note, Chuck Jones was responsible for creating many memorable characters during his career. We enjoy the many, many animated shorts he directed because we know who the various characters are over the history of these Warner Brothers animated shorts. The reality of Jones' characters: Pepe le Pew, Road Runner & Wile E. Coyote, Tasmanian Devil not to mention how other pre-existing characters such as Bugs Bunny, Elmer Fud, and Daffy Duck all found an individual voice, unique to each, under the direction of Chuck Jones. Audience expectations play a critical part in how these Warner Brothers characters entertain and how the stories created with them have a life outside of any particular animated short.
From a marketing stand point, they are a highly valuable properties outside of any particular animated production. The same is true for Scrat. We know his motivations and state of mind and he exists as a character in spite of any particular production or story. This is meaty stuff for any good writer and the creators of No Time for Nuts take full advantage of the story potential provided by Scrat. Watching the short you see a masterful use of tempo as the main character is rapidly zapped from one reality to another, each setting up a gag of positioning Scrat at the pinnacle of impending doom. In each case, his only way out is the same way he got there in the first place... by randomly hitting buttons on the time machine found in 20,000 B.C.
The gags work on many levels making each more enjoyable than the last. Not only is Scrat whipped through a series of dangerous scenarios, each more deadly than the last, but the first half dozen or so are references to other films including one blatant plug for the original Ice Age film. You can get the inside jokes or not, either way its funny. Which brings me to the next image...
Its a pretty funny gag, particularly when you see it as originally edited in sequence. The transportation of Scrat through time and location reaches a furious pace pausing only at this moment seen above in the Galleria dell'Accademia, Florence Italy [thanks to Kate for the correction]. The exasperated Scrat exhales emphasizing the hilarity of the double entendre. You can get the joke... or not. The joke is not critical to the story, nor does the joke distract from the story. The creative people who crafted this juxtaposition can claim that they are only showing the main character in a location that is easy to identify historically. Any baser meanings perceived by viewers are simply in their own dirty, little heads. (*wink wink*)
So, is this high art deserving of the highest honors? Apparently the Academy thinks not, instead giving Torill Kove top honors in 2006 for The Danish Poet. Extremely well written, directed, and produced, No Time for Nuts did receive a 2006 Annie Award for "best animated short subject." Directed by Chris Renaud and Michael Thurmeier, No Time for Nuts may not be the pinnacle of animation today, but it is up there, honoring the Termite Terrace shorts from which it draws so much inspiration.
Warning: At the risk spoilage, there is some colorful use of "street language" towards the end, so don't watch if easily offended. Brought to you courtesy of Tonymation.
I'm sorry but this was/is just too funny not to post. I love the hammock and the restraining order... especially the restraining order.
Well, my last post was a little off topic so I thought bring it back to character animation gradually. So, lets first lest get things back on the ground by revisiting the I/O Brush. My prior post on this was kindly provided by a friend Marx Myth. This time I don't know who to thank for this link... other than the creators of this concept.
This kind of crazy ''technology-meets-wouldn't-it-be-cool-if' thinking is what I have come expect from The Media Lab at MIT. Its nice to find out a little regarding who is behind the project. Trust me when I say that not every Media Lab project gets off the ground, but this one could have legs if they can figure out what the killer app for it will be.
Ok, more than just a little off-topic from character animation but I have to say, this just looks too good to be true. Supposedly video taped in Haiti on August 6, 2007 this clip popped up on You Tube and has gotten a lot of attention.
Approaching this as a creative project there is some nice work with color correction, lighting, and things going out of focus and then back in again. I like the design of the craft, very atypical for this kind of thing. The original camera work provides a good foundation. Camera shake is a great way to sell this kind of effect because with proper tracking it locks elements together in the frame while making the footage seem gritty and real. Trace this back to You Tube and you will find a lot of mediocre to poor attempts at faking unidentified flying objects. This clip and the one embedded below stand out from the bunch.
Not only is the image quality great but the sound is almost perfect. And that's just it. This is the key element that makes me suspicious as to the authenticity of this video is (well, ok other than the subject, but really) the sound. What every film maker should know is that sound can absolutely sell the reality/believability of animation and film. The fly-over has a wonderfully subtle Doppler effect. The sound of a woman gasping in the beginning creates a lot of value towards its authenticity. But where is the rattle and scuffle of that comes from a microphone that is embedded in or connected to the camera. There is a little of this but it just seems too clean to me.
Or, is someone going to tell me that the image and sound quality is about right for consumer hand-held digital video equipment?
Whoever is responsible for this did a nice job with the concept. For instance, I like the orchestrated pattern of craft at the very end... as if the flight pattern and arrangement is some kind of visual message to us earthlings. It reminds me of the pattern in a swimming pool waves make after they bounce off the sides and meet in the middle. Creatively, its a very nice touch.
It would seem that someone in the neighboring country of the Dominican Republic had the same equipment for capturing this kind of event, apparently on the same date, at the same time of day, on the same kind of shore-line, and facing the same compass direction as the first example. Here is the same craft as "seen" with others, supposedly on the same date in a different location.
I'm just having too much fun watching this playful stream of consciousness go to work. Thought others might too.
Thanks goes out to David Walden for having this You Tube link hanging around on his blog.
I like to find out about the people who create things that I enjoy, so I found it a little frustrating when trying track down the source of this work. The artwork was created by someone who's other cool works are to be found at the vaguely identified blog of ljudbilden & piloten. I guess thats first initial followed by last name. Who knows? No profile is available as far as I can tell. Don't ask me why some artists want to stay semi-anonymous by positioning themselves behind handles, cryptic ids, and/or pseudonyms.
Whatever.
The animation was created as a music video for minilogue. That would be Sebastian Mullaert and Marcus Henriksson.
Follow the links for ljudbilden & piloten if you like the visuals. Follow the links to minilogue if you like the sounds. Enjoy.
If you like that one - the how-to - then scoot on over to Keri Smiths illustration website and check out her "play" section. There is indeed some fun stuff to be found.
Teaches animation of various dimensions and media while also serving as Academic Chair for Southwest University of Visual Arts located in Tucson, AZ. With a background that includes Fine Art, production work, and an odd list of prior occupations he is usually good for an interesting story now and then.